Faerie Fire 5e D&D Guide [2021]

Another timeless classic, Faerie Fire, gets a boost in terms of usability in 5e. It is one of the best spells for fighting unseen foes, but it does have some drawbacks.

The rules for Faerie Fire are found in the Players Handbook on page 239.

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  • Faerie Fire 5e
  • How Good is Faerie Fire?
  • Does Faerie Fire Work in Magical Darkness?
  • Who gets Faerie Fire?
  • Final Thoughts

Faerie Fire 5e

Evocation 1st Level

Casting Time: 1 Action

Range: 60 feet

Components: V

Duration: Concentration, up to 1 minute

Each object in a 20-foot dice within range is printed in blue, green, or violet light (your desire). Any creature inside the location when the spell is cast is likewise mentioned in light if it fails a Dexterity saving throw. For the length, items and affected creatures shed dim light in a 10-foot radius.

Any assault roll in opposition to an affected creature or item has gain if the attacker can see it, and the affected creature or object can’t gain from being invisible.

The guidelines for the spell Faerie Fire depart some room for flavor. They also give an explanation for that items and creatures are laid low with the spell. Creatures do get a dexterity saving throw to avoid the consequences, which does restrict this spell barely.

How Good is Faerie Fire?

Faerie Fire, like any spells with a store, are as correct as the difficulty test to avoid them. That being stated, Faerie Fire is one of those spells that might be the pleasant spell in your arsenal, relying at the situation. Just having it accessible for everyday situations isn’t a awful concept both. It is crucial to note that although it does have a keep, it simplest has one shop, so whilst it hits, it sticks for the whole 10 rounds.

The spell, if successful, offers gain on attacks against the target creatures. Using this spell at the side of a sneak-assault-wielding rogue or a multi-attacking fighter may be devastating. The hazard to hit increases, which means the hazard to severely hit increases on each attack. Don’t forget about your paladin ally with smite in his pocket.

The drawback is that Faerie Fire is a 20-foot dice and is indiscriminate on the targets within. While your partner rogue may make the save, probabilities are the plate-mail wearing paladin will not, giving all assaults in opposition to him advantage too.

All of this records results in the classic use of the spell, countering invisibility. A creature hit with the aid of Faerie Fire sheds mild and grants benefit to assaults in opposition to it, it additionally can’t advantage from being invisible. The 20-foot dice assets makes this a place of impact, which means which you don’t need to be virtually unique within the area of your casting.

Hot Tip
Anytime a rogue has an advantage on an attack, they have the opportunity for sneak attack. Pairing a spell-like Faerie Fire with this ability gives the rogue a huge advantage by effectively giving them the opportunity for sneak attack on all of the affected creatures.

Does Faerie Fire Work in Magical Darkness?

Magical darkness, as inside the Darkness spell, will dispel any supply of non-magical light and magical mild cast at second level or decrease. This shows Faerie Fire could need to have been cast at at the least level 3 to not be dispelled by way of the Darkness spell.

The creature laid low with Faerie Fire could be illuminated in the Darkness spell and illuminate dim light for 10 feet. A creature within that 10-foot range would be capable of interact the affected creature as regular. This additionally applies to creatures out of doors of the Darkness spell when the Faerie Fire affected creature moves inside 10 toes of the threshold of the Darkness spells variety.

The advantage and drawback granted through the two spells can get a chunk elaborate depending on who is laid low with what. If each creatures are suffering from Faerie Fire, they both have advantage at the assaults. If one is affected and the other isn’t, then the non-affected creature has advantage, at the same time as the affected creature might assault typically due to the dim mild they produce.

Hot Tip
All spells can be cast at a higher level. Certain spells such as Magic Missile have increased benefits for up-casting. Just because there are not benefits listed for a higher-level cast doesn’t mean it can’t be done. It just means there are no added incentives.

Who gets Faerie Fire?

  • Artificer, Bard, and Druid
  • Light Cleric, Twilight Cleric, Swarmkeeper Ranger, Archfey Warlock
  • Mark of Finding Dragonmark

The base classes that have access to Faerie Fire are the artificer, bard, and druid. The druid is the most likely to be able to benefit from this spell, as it is situational. Since they can prepare any of the spells available to them, like divine casters, they can swap out spells daily and prepare it only when there might be a need.

Hot Tip
The wording for certain spells allows you to choose the affected creatures within the area of effect. Faerie Fire is not one of those spells, meaning it will affect your allies if they fail the dexterity save. This would give enemies advantage when attacking your companions.

Final Thoughts

Faerie Fire is in the end a situational use spell. If the situation entails fighting inside the dark or combating invisible forces, it’s far a have to-have. However, that doesn’t restriction its use in ordinary combat in opposition to high armor magnificence enemies or in situations that would in any other case grant downside to attacks.

Careful spell placement is a should whilst using this spell because it will have an effect on both your pals and your foes. Giving the enemy gain on their assaults is in no way a terrific idea.

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