Fallout 76: The Pitt for PCFallout 76 was an exciting game at launch; it was a different spin on the MMO genre akin to ESO. As an MMO enthusiast and Fallout fan, this definitely seemed right up my alley. Despite 76’s tumultuous release and controversy, I found myself giving it leeway. The concept was novel and interesting, fun, and different. Once Bethesda readded NPCs and started pumping quests and content into the Appalachians I spent hours and hours leveling my character, doing events, partaking in missions, and generally really enjoying my time. This still holds true, I haven’t played 76 in quite a while and was excited to come back and have a chance to review The Pitt, especially after hearing about the partnership earlier this year. This was spurred on by the fact that Bethesda definitely tried to hype it up. This was the new endgame for 76. After downing the scorchbeast queen a few times in a huge server-wide event I was excited to see what wild and unique bosses, mechanics, and rewards we could see in The Pitt. However, I hate to confess that I become upset. There are in reality only two new missions and just a ton of dailies to do. For the ones unfamiliar with MMOs dailies are quests that you could repeat, properly, day by day for rewards or revel in or some unique currency. Generally, that is some thing applied to hold the player coming again and sits parallel with different content so each day whilst you boot up the sport you have got a pleasing rotation of things to do. The parallel to the new dailies in The Pitt is, of direction, the expeditions themselves. There are currently two in the game: Union Dues and From Ashes to Fire. Overall, playing thru them both the first time felt definitely exciting and particular. The feeling of you and some other players entering into your vertibird and starting up to complete a groovy venture complete of trog slaying and boss combating. This is in which the frustration began. The Pitt itself is top notch, the shelled destroyed Pittsburg, and seeing it in current-gen Fallout became genuinely exciting. However, the second one, 0.33, fourth, and 5th instances weren’t almost as thrilling. After going through the scorchbeast queen and nuking fissures for those loopy massive fights inside the important game the fight I were given in The Pitt felt uninspired. The bosses have been only a dude in power armor or a bigger trogg. The new faction that was advertised that you are preventing against in The Pitt is largely just more raiders. 76 has already proven it is able to be exceptional and inclined to place forth big loopy mutated monsters. So why are we capturing raiders and robots again? I will say that I did experience seeing troggs make a comeback, however. In order to even pass on these expeditions, you need to complete the aforementioned day by day quests to get ultracite batteries to fuel the vertibird. Once you’ve accomplished your dailies, you log out and anticipate tomorrow to log in and do it again. Overall, it just seems like you’re doing random chores to get a price tag to go into The Pitt. I could have just preferred for the expeditions to simply be time-gated with some sort of purchase-in. Your reward for completing an expedition is among the new forex, stamps. You simplest get 1-10 stamps in keeping with day trip but the items you're purported to be excited to earn can fee upwards of masses of stamps. This way you may basically be logging in on a daily basis doing the identical expeditions day by day to get just enough for a unmarried piece of armor or blueprint. For folks who are already invested and could log in every day, this is first-rate. For players who are returning, this simply feels terrible, and nearly like a reasonably-priced way to increase the small amount of content material to be had when the replace is launched. Especially whilst as compared to Bethesda’s different MMO The Elder Scrolls Online which launched a massive expansion in advance this yr. Expeditions also added some NPCs although the dialogue for them was middling. It had some Fallout charm and good moments but it really just felt like they purely existed as a vehicle to add lore explanations to ultracite and expeditions. While I do appreciate the attention to detail and making sure the lore aligns with the gameplay they weren’t particularly compelling or interesting on their own. Expeditions are a great proof of concept for what the endgame for Fallout 76 could be. The potential to add bigger and cooler missions with insane fights and gear rewards is there, but the expansion ultimately fell short. Overall I found myself enjoying the regular 76 content and events more than I found myself interacting with the expeditions. If you have never played 76 it’s a good time to try it out and just enjoy the mountain of RPG-style content that has been added. Just don’t go in expecting a stellar MMO experience. Ultimately, there is a great MMO somewhere here. The main takeaway for Bethesda here is that most players don’t just stick around for dailies, they stick around for everything surrounding the dailies. Fallout 76 still has so much potential left to explore, and while The Pitt does take a baby step forward, there’s still a long way to go.
Reviewer: Zach Eubanks | Copy provided by Publisher.
- The Pitt is gorgeous to look at.
- Expeditions are a good set-up for future content.
- Dailies feel like chores.
- Expeditions are unrewarding.
- Not a lot of actual new content.
- New content feels uninspired in places.
Release Date 9/13/2022
Developer Bethesda Game Studios
Publisher Bethesda Softworks
Consoles Xbox One, Playstation 4/5, PC