Bluepoint Wants to Make Original GamesDemon's Souls changed into most effective released ultimate November, and whilst Bluepoint is not formally saying its subsequent recreation, Thrush defined that the studio is aiming to paintings on unique content going ahead. No exact information about what the "original content" Bluepoint is working on can be, so it remains unclear if it is a new game that is part of an current IP, or something new absolutely. "Our subsequent assignment, we're operating on unique content material right now. We can not speak about what this is, but it's the subsequent step inside the evolution for us," Thrush stated, noting that, in spite of remakes like Shadow and Souls, the studio turned into already partially growing original content material. He defined how, absolutely, the growth of the studio, both within the literal variety of employees in addition to sorts of tasks, certainly ends in this next step, specifically given the team's pedigree. "The transition from remasters to remakes turned into to test ourselves and push ourselves tougher for the next step," Thrush stated, noting the crew changed into at about 15 human beings in the course of the manufacturing of the original God of War collection, proper now's at approximately 70 personnel, and grew to 95 humans at its height during Demon's Souls (with outsourcing work, too).
"Our team is a very highly experienced team, the average experience among most people is about 15 years, and all of them come from original development. It's not like we're a bunch of developers that got trained up on making remasters and remakes. We have that original game development mindset in our hearts, and that's what we're now ready, finally ready with the support of Sony to push forward and show what we can do, and show what PlayStation can do," he said. And though the potential is exciting for Bluepoint to be tackling its own game, don't expect to see it too quickly. The studio has had a surprisingly quick turnaround on its games, having worked on five PlayStation remasters or remaster collections and several ports over the last decade, while moving from remasters in 2015 to Shadow in 2018, and then Demon's Souls in 2020. "When we're working on a remaster, on a remake, we're very, very fortunate and that we basically, the original team finishes the game, we get handed that game, and then we got to polish it for a few years," Thrush said, noting that that "polish" is, of course, a lot of work and original art and design in its own right. "You're starting out with the blueprint, right? True original development, there's a blueprint, you execute on it, and then it's not fun and you throw it away and you start over. So yes, by definition, my default answer is going to be original development, of course, takes longer. It has to, otherwise, you wouldn't make a good game." And given PlayStation's recent commitments to being willing to delay games to let teams achieve their vision on a reasonable schedule, Hulst says that will be true for whatever Bluepoint and Sony's various other studios make. "It's always about making quality games in a way that's sustainable for the teams, for the individuals on the teams. Because obviously when we acquired team like Bluepoint, this is a long-term play for us, right? We're not in it to get some quick results," Hulst said, explaining that, in short, recent delays of games like Horizon Forbidden West and God of War Ragnarok aren't cause for concern. "We're very happy actually with development progress that I feel good about the decision that we made there [with Horizon and God of War]. And it's very much the mindset that it's people first. We are a people business. Everything we do is about the developers, their health, their creativity, their wellbeing."
Why PlayStation Acquired Bluepoint, and Why Bluepoint Wanted to Be AcquiredThough PlayStation and Bluepoint have been working together for years, Bluepoint has remained independent all that time. That has now changed, of path, and Hulst and Thrush defined why the two determined to make the merger legit and bring Bluepoint beneath the PlayStation Studios banner. And it largely got here right down to wanting to make that working relationship as beneficial to each aspects as viable to let the studio produce its best work. "Bluepoint is now in a place in which there is hardly ever an entity conceivable that knows PlayStation better than they do, due to the fact they have worked with such a lot of distinctive teams on their respective, iconic franchises that they've had a developer insight in a excellent manner," Hulst said, explaining that he allow the crew end up Demon's Souls before discussions actually started approximately the purchase. "We've expressed that possibly better together, making sure that Bluepoint can consciousness on their games, can consciousness on what they do first-class, making first rate worlds, notable character development, and make use of all of the resources that we have were given to offer," Hulst stated. And from Thrush's angle, the 2 facets have worked so well together, making the purchase happen honestly simply permits them to preserve doing so with none crimson tape getting within the way. "We've loved running with PlayStation these types of years. There's certainly no one else we need to alternatively paintings with, so we commenced speaking to these guys and it just occurred to workout," Thrush defined. "And now our destiny is extremely bright. As Hermen was announcing, we've got most of these opportunities beforehand of us. We have all the Sony assist. We do not have to grow to come to be a significant studio. We have plenty of helping hands on the Sony facet now which could fill in for any gaps and hold our studio subculture." As for whilst the deal got here together, Hulst defined that talks largely befell after Demon's Souls become launched, so that the crew may want to keep its awareness on delivering that PS5 one of a kind. The sides saw eye to eye on why the acquisition would be beneficial and, to place it actually, it allows Bluepoint, and Thrush as the studio's president, to recognition extra on developing the experiences they need to and no longer must fear as lots approximately the security of the team as a whole. "I've also in my past run an impartial studio, and I realized that the amount of work you need to do, even when you have near partnerships, on commercial enterprise acquisition and making sure you hedge your bets, there may be quite a few strength that goes into that," Hulst elaborated. "I recognise that if we take that off of Marco's plate and let him attention on what he wants to attention on together with his team... Then I think that's desirable for each events. It's properly for them because they get to do what they love maximum, and it is extraordinary for us due to the fact there may be even more attention by Bluepoint on what we want. And this is extraordinary content, exquisite video games to pop out of Blueprint." Thrush echoed this sentiment, noting the opportunities the studio has had for beyond games, just like the potential to hire the London Symphony to attain Demon's Souls, or being able to rely upon different PlayStation assets, inclusive of already mounted motion capture studios and greater.
And though PlayStation has been on a bit of an acquisitions spree lately - Firesprite, Nixxes, and Housemarque have all also been acquired as first-party studios this year - Hulst explained Sony's current method is born from a choice to allow these teams do their fine work with the sources of PlayStation at their disposal. "The manner we have a look at our group of studios, and we've sixteen internal teams as a part of PlayStation Studios, is very a lot the way we have a look at our video games. It needs to be right, it desires to healthy what we are about in qualitative phrases, it is got to be the proper video games. Same with the groups. The groups live have to have a very collaborative mind-set," Hulst said. "They need to be high-quality-oriented. We're now not shopping for teams to just be larger. We're only buying teams because we experience that collectively, we are going to make some thing this is going to be even better than if we did it cut loose each other." PlayStation isn't always going to prevent searching at capacity acquisitions, Hulst defined, however they want to be studios that each share the equal values, and may extend what's presented to PlayStation players. "We are open continually to constructing new relationships or bringing humans in-house, but simplest if we adhere to the high-quality-first mentality and the proper kind of revolutionary content, new studies, numerous stories. Because all of these teams, they proportion plenty, however they may be also very distinct from each other, and that's what I certainly like," Hulst said. And I think that's what the PlayStation target audience, the PlayStation fanatics, deserve, it is that numerous slate of video games coming out of PlayStation Studios."