Shatter 5e D&D Guide [2021]


The Shatter spell is a flavorful damage spell that can have a variety of uses. Doing damage to objects, in addition to enemies, does provide some room for creativity. It is one of the spells that really depends on the type of game you play to determine how useful it can be.

The rules for Shatter are found in the Players Handbook page 275.

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  • Shatter 5e
  • Is Shatter Good?
  • How Loud is Shatter?
  • What does Shatter do?
  • Final Thoughts

Shatter 5e

Evocation 2nd Level

Casting Time: 1 Action

Range: 60 Feet

Components: V, S, M (Achip of mica)

Duration: Instantaneous

A unexpected loud ringing noise, painfully severe, erupts from a factor of your choice inside variety. Each creature in a 10-foot-radius sphere focused on that point must make a Constitution saving throw. A creature takes 3d8 thunder harm on a failed keep, or half of as tons damage on a successful one. A creature product of inorganic cloth including stone, crystal, or metal has drawback in this saving throw.

A nonmagical item that isn’t being worn or carried additionally takes the harm if it’s in the spell’s vicinity.At Higher Levels: When you cast this spell the use of a spell slot of 3rd level or better, the damage will increase via 1d8 for each slot level above 2nd.

The guidelines for the Shatter spell honestly outline this as an assault spell. They also screen the weak point within the spell by way of defensive items that are worn or carried. This limits the impact the spell could have.

The rules do specify that the spell can damage other items, though, which does lend it some out-of-combat versatility. There is also the boon for using it in opposition to construct-type creatures crafted from inorganic cloth, which can be a primary upside relying on the state of affairs.

Hot Tip
Shatter, as described in the spell, only requires you to choose a point of origin. It doesn’t specify that you need to see the point. This allows shatter to be cast inside of rooms or into areas of magical darkness.

Is Shatter Good?

Shatter as an assault spell is the larger, meaner sibling of Toll the Dead. It offers 3d8 damage as a base degree forged, which isn’t especially powerful for a 2nd degree spell. The actual blessings for Shatter, as a long way as combat, are within the greater info.

Nonmagical objects that aren’t being worn or carried additionally take the damage if in the spells place. At first, this looks like an apparent use on stubborn doorways and hard locks. When you remember that guns which have been disarmed drop to the ft of the previous wielder, it takes on an entire new level.

The largest benefit of getting Shatter prepared is dealing with constructs or creatures made from inorganic materials like elementals. Most of the creatures that fall into this class have resistances to bludgeoning, piercing, and slashing damage. Being capable of hit them for a full 3d8 at base level casting due to the imposed drawback is a massive deal.

Hot Tip
The Dungeon Masters Guide provides hit points for common objects on page 247. This can be really helpful for a DM that has a player using Shatter.

How Loud is Shatter?

The policies for Shatter do now not suggest a specific range for the spell to be audible. This has raised a few questions about the spells use. Ultimately it’ll come right down to DM discretion, so speak to them if you are making plans to take this spell. A contrast among Shatter and Thunderclap is laid out beneath.

As described in the rules, shatter affects creatures and gadgets inside the 10-foot radius sphere. A common interpretation of that is that outdoor the field, the sound is both inaudible or enormously low. This requires attractiveness that magic can do interesting matters.

This doesn’t, however, do not forget the actual item breaking. If a metal door is the goal of Shatter, the door simply breaks. The pieces of the door would theoretically crash to the floor, creating a big amount of noise.

Looking on the description for Thunderclap, it is simple to look the audible distance of the spell when solid.

You create a burst of thunderous sound that can be heard 100 feet away.

This line states truly that the spell is audible for as much as a hundred feet. The same sort of description is given for Thunderwave. This would indicate that the Shatter spell isn’t a enormous supply of sound out of doors of the 10-footradius sphere. As usually, this comes down to DM discretion.

What does Shatter do?

Shatter does damage to enemies, especially ones that commonly have resistance to bludgeoning, piercing, and slashing harm. Beyond that, it damages nonmagical objects that are not being worn or carried. This provides the participant with one of the maximum versatile and neglected spells in the sport.

For instance, fight takes place interior of a common home or comparable shape. It is completely viable that one properly-placed Shatter spell could bring down the whole constructing, considering that it routinely does damage to nonmagical items no longer being worn or carried – which might include the support beams.

Another ability situation ought to involve beginning a rockslide at the side of a mountain to reduce off get admission to to a path. A Shatter spell cast at a weak point in a rock outcropping may want to deliver a substantial chew of particles down.

Finally, at the same time as a single use of Shatter might not crumble a whole dungeon, turning the ground into shattered stone is a possibility. Transforming difficult rock into unfastened gravel may additionally create rough terrain in that region. With the spells radius, this would create pretty an inconvenience.

Hot Tip
Shatter has numerous uses in non-combat situations. As a DM, keep in mind that a player using the spell may not fully be aware of all of the consequences. This is a spell that can turn a game on its head but allow the players to be creative when possible. Everyone will enjoy the game more.

Final Thoughts

Shatter might be one of the maximum underrated and left out spells in the sport, considering directly damage output leaves it much less useful than many other selections at second degree. The taste and trouble-fixing part of the spell virtually are the fine part. It opens up a global of opportunities for player creativity.