- Dice Room One
- Dice Room Two
- Dice Room Three
- Dice Room Four
- Dice Room Five
- Dice Room Six
There are a sizeable form of rooms in The Binding of Isaac, and every enlargement to the game best adds extra. Dice Rooms have been around all the time and they are a neat way of randomizing your run. As with maximum things involving dice, it’s a chance.
There are six exclusive Dice Room configurations in the game, each corresponding with a face of a d6 and its personal impact. It can be worrying to take into account what every room does, however there are a few accessible signs that can act as reminders when you have the Afterbirth+ enlargement.
Dice Rooms cost two keys to enter. If you have the Repentance growth installed, they may have crimson doorways with a die above them. You can properly enter a Dice Room with none of its results triggering – to apply a Dice Room you want to walk over the large die icon within the center of the ground. The display screen will shake and the room’s impact will solve. All Dice Rooms can best be used as soon as.
Dice Room One
This room mimics the D4 item. Stepping onto the die will reroll all of Isaac’s collected items into random ones. These items will be from the item’s original room pool – for example, you could reroll The Book of Belial into Brimstone.
Activated items can be rerolled into passive items, but the reverse is not true.
There will be a small marker resembling the D4 item in this room to remind you of the room’s effect.
Dice Room Two
Like the one-pip room, this Dice Room mimics the effect of a dice item. Stepping onto the die in this room will trigger the D20 effect – this will reroll every pickup (i.e. Hearts, Coins, Keys, Bombs, etc.) in the room. These rooms will spawn with pickups in for you to reroll, but it’s possible to ignore the die completely and just pick the pickups up.
There will be a small marker resembling the D20 item’s icon in this room to remind you of the reroll’s effect.
Dice Room Three
Think of this room as a vastly upgraded version of the 2-pip Dice Room. Stepping onto the die right here will reroll every pickup and every trinket at the entire ground. As a result, it is higher to apply this room when you already understand what trinkets are to be had.
There is a danger that rerolled pickups in stores develop into actual gadgets (passive or energetic). This room will now not, but, reroll any pickups or trinkets currently within Black Markets, Crawl Spaces, Angel Rooms, or Devil Rooms.
The marking in this room to remind you of its impact is a small model of the game’s map, signifying that it’ll have an effect on the whole floor.
Dice Room Four
This room’s effect is to reroll every single item pedestal on the floor. This effect is identical to the D6’s effect. As with the three-pip room, items in Black Markets, Crawl Spaces, Angel Rooms, and Devil Rooms are ignored.
This room’s reminder marker is a small version of the D6’s icon.
Dice Room Five
This room’s effect is identical to the Forget Me Now item. It will reroll the entire floor completely, and then restart you from the beginning. This room is great for acquiring extra items once you’ve exhausted the floor and beaten the boss.
When used on an XL floor, the room will restart you at the beginning of the chapter – there is no guarantee that you’ll get two XL floors in a row.
The icon for the Forget Me Now is used in this room to remind you of its effect.
Dice Room Six
This room has four effects:
- Rerolls all of Isaac’s passive and active items.
- Rerolls all pickups on the floor.
- Rerolls all trinkets on the floor.
- Rerolls all pedestal items on the floor.
This effect simply combines the mechanisms of the first, third, and fourth Dice Rooms.
The symbol to remind you of this room’s effect is the icon for the D100, which can do a similar thing when used.