The Legend of Heroes: Trails from Zero on PS4Trails from Zero tells a story that has been a long time coming. Originally released as Zero no Kiseki in Japan back in 2010, it follows the exploits of Loyd Bannings and his colleagues in the Crossbell Special Support Section. It is the first part of the Crossbell arc of the larger Legend of Heroes franchise, which continues in the sequel Trails to Azure, due out in the West in early 2023. It’s all a little confusing if you weren’t already in the pocket for this long-running JRPG franchise, which began back in 1989. While less well-known than contemporary series like Final Fantasy and Dragon Quest, the Trails franchise has a growing and fiercely loyal fan base eagerly awaiting each release. The series features many touchstones that are present in each game, like an overarching political drama that moves the gargantuan narrative ever forward, and a cast of incredibly likable protagonists. Perhaps most compelling of all, at least to a veteran JRPG aficionado, is the incredible attention to detail put into every line of dialogue, and the relatively low stakes of the entire affair, at least initially. Virtually every NPC in the game has something to say, and something else to say after the narrative moves forward. Characters feel like they have a place in the world, and they will reference each other, making the game feel truly lived in. That city slicker, weary of the daily grind and wistful of the rural life his brother leads? You had better believe you can run across his more pastoral sibling if you look hard enough, whose life isn’t quite as idyllic as might be imagined. The Special Support Section is a newly created division of the Crossbell Police Department. The goal is to improve public opinion of the service and stick it to those meddling Bracers. The rivalry between the SSS and the Bracers (who we played as in the Sky series of games) is good-natured, and allows for some incredible callbacks to earlier entries. This simple setup serves as a gameplay mechanic and one of the main driving forces behind the game’s narrative, at least initially. Citizens will submit support requests, which function as the usual JRPG sidequest fare; while the majority are basic fetch quests and monster elimination missions, each serves to build out the game world, and add to that lived-in feel that is often missing in games of this ilk. As a game that was originally released on the PSP more than a decade ago, Trails from Zero feels dated graphically and comes from the era of fixed camera angles, which can take some getting used to. It also features polygonal character sprites that feel like a relic, but are hard to fault when you remember that it’s incredible that we ever got a Western release for this game. Character artwork, however, is excellent, and shows Falcom was ahead of the curve in this department, even back then. Players coming to Zero from the Trails of Cold Steel series have to take into account that the combat gadget right here, whilst essentially the equal in most meaningful approaches, is a generation at the back of and hence feels an awful lot easier. So while you may still be undertaking turn-based totally fight, and handling the gap among your birthday party and the enemy, the Link device has yet to make an look, and it is able to frequently experience like you're simply buying and selling blows in longer engagements. Thankfully, Trails from Zero features a fast-ahead function that may be mapped to any button, which is a godsend while you want to backtrack or engage in a few grinding. You will meet a colorful forged of characters for the duration of some time in Crossbell, from the difficult-smoking chief of police Sergei, to the over-the-pinnacle journalist for the Crossbell News Service, Grace Lynn. While characters will join your birthday party on occasion, either at once or in a assisting capability, the show’s actual stars are the Special Support Section themselves. While protagonist Loyd is perhaps a piece bland at instances (inside the same manner as Rean is in the Cold Steel games), this feels greater like trappings of the style than a matter of poor writing. A pushed and skilled young detective, his powers of deductive reasoning shine via over and over, even though he's sort of a goody two shoes. Elie Macdowell is the granddaughter of Crossbell’s mayor, and, at the same time as sweet and proper typically, has a specific eager sarcastic streak that comes thru, specifically when managing Randy. Randy Orlando is a laid-back womanizer, however fiercely dependable and deeper than you will first of all suspect. Finally, Tio Plato is largely a trope, being a teenage genius inexplicably allowed to sign up for the police pressure at the age of 14, however she in the end opens up and will become endearing in her personal proper. It’s hard to talk about Trails from Zero without talking about Crossbell itself, which is a fantastically realized city, and where you spend much of your time. Besides being the game’s central hub, where you receive support quests, upgrade your gear and tinker with Orbments, Crossbell is a city in a unique political situation and a fantastic like no other. While it can seem overwhelming initially, each neighborhood has a flare all its own, and navigating it becomes second nature. I genuinely looked forward to checking in with certain citizens after major events in the game, to get their take on things, which is a testament to the strength of this series’ character work. Trails from Zero is kind of a miracle in its own right, the fact that we got a Western release after so many years, and that Trails from Azure is right around the corner, still feels surreal. But, for all its strengths, this is still a game from more than a decade ago, that was originally designed for the PSP. If you can get past that, then Trails from Zero won’t disappoint, and whether you are a series veteran or a newcomer, it provides a wonderful world in which you can truly lose yourself for hours at a stretch.
Reviewer: Khayl Adam | Award: Editor’s Choice | Copy provided by Publisher.
- Large cast of well-written characters.
- World feels lived in and expansive.
- Story is a slow-burn that remains engaging throughout.
- Dated visual design.
- Combat can be simplistic and repetitve at times.
Release Date 27th September, 2022
Developer Nihon Falcom
Publisher NIS America
Consoles PS4, Switch, PC