The awesome 101 is a breezy, demented action game in that you battle alien invaders as an army of vinyl superheroes who can merge and transform themselves into weapons. suppose Pikmin, however Captain Olimar is performed by the green Lantern, and you are tossing around Avengers in place of seedlings. Or to place it more succinctly, a literal “mixed palms warfare” recreation.
The remodeling, aka Unite Morphing, must be the highlight however is alas a bit broken. right here’s the way it all works: during ordinary play you manage a unmarried hero, the centre of a loose-knit comet of costumed vigilantes. retaining proper bumper or the alt key freezes time, permitting you to stretch your entourage into a winding conga line with analog stick or mouse.
every weapon is conjured through forming a form. Drag that conga line in a circle, for example, and your heroes will clump themselves into a powerful pink fist. besides oops, you’ve got by chance sketched a triangle and turned your crew right into a grasp-glider. You strive once more and grow to be with a sloppily woven lasso, ensuing in a large golden hammer. 1/3 time lucky? Nope, it truly is now not even a coherent shape – it’s just a crude, spiralling gesture of anger and frustration. i have to this point been unable to jot down actual curse phrases with the Unite Morph gadget, however it truly is no longer for loss of motivation.
Platinum’s movement games have always been a white-knuckle stability of fashionable and gimmicky, precision and chaos – gif-worthy parry mechanics on the one hand, distractingly huge and ornate encounter layout on the alternative. many of their games experience like wrestling an octopus, every now and then because you are, in fact, wrestling an octopus whilst hopping between systems sprinkled with octopod minions, the digital camera doing cartwheels as QTEs pop off like paperclips in a microwave.
It makes them completely satisfied however instead maddening, held together as plenty by using a generous allocation of maintains (the rate being a drastically lower stage score) as their stylish and bendy combat systems. whilst on the entire a delightful creation, fizzing with ’90s anime power, The first-rate a hundred and one strains that balance in addition than any Platinum game earlier than.
partially it really is as it began existence as a totally unwieldy Wii U name, cut up awkwardly among buttons and touchscreen. In porting the game to laptop and more youthful consoles, Platinum’s designers had the possibility to sand down the transformation device’s difficult edges and impose some clarity. For the maximum element, they have not.
there may be no getting away from morphing: the game’s arena battles are all about matching the right weapon to the proper foe, the use of a crimson whip to tear spiked armour plates from a goliath, or a pistol to shoot down alien craft. you’ll be switching gear and methods constantly, and it is a blast to test as your moveset expands, but the morph gadget is always satisfied to trip you up. shielding competencies are a touch extra fool-evidence, mercifully. you may keep a button to congeal your group into a form of fortified trifle, beautiful attackers if you time it proper, and there is a no-frills sprint and double-leap to fall lower back on.
you also don’t want to worry about protective all of us. best the team chief has a fitness bar: fans are indestructible, even though they can be knocked out of formation for a few seconds, depriving you of the bodies you want to bring together the equipment of destruction. If time is of the essence you could run over prone sidekicks to hasten their recovery, like Sonic gathering up dropped rings. out of doors of conflict, you could additionally recruit bystanders and stranded fellow heroes by way of drawing a line round them, making it simpler to doodle large shapes and so, style extra effective variations of each weapon.
The morphing is least bothersome while using a controller, bizarrely. On paper, mouse manipulate must be the more secure method, however the implementation is so spotty as to make the game unplayable: all through one bossfight, I struggled to even draw a straight line. whether or not the usage of mouse or controller, the essential quandary is that the sport would not provide you with a solid canvas.
store for close-up QTE sequences, the abnormal aspect-scrolling minigame and a few clunky indoors forays, the exquisite one hundred and one uses an isometric-fashion view. The digicam just about continues the whole thing in frame, though the absence of waypoints makes finding exits a chore, and i frequently wanted I could hover a piece towards the caped crusaders in my rate. The angled perspective also, in concept, offers up a nice flat floor to scribble on even as roaming tiers that variety from effervescent volcano temples to cubes of shimmering water.
If it is serviceable in a brawl, the angle makes it tough to gauge intensity at some point of the game’s platform sequences, many of which might be races towards the clock. And if the tiers are flat initially, they seldom stay that way. buildings topple, floors turn out to be walls, the very earth is lease asunder via burrowing robots. Many boss fights take region inside the stratosphere – perched at the hull of your mothership, the Virgin Victory, or on the bucking, heaving bodies of bosses themselves. Detritus fills the display, the digicam darts inside and outside, and spawning the ones guns starts to sense like wielding an Etch-a-sketch in a storm.
Of path, that very unevenness can be exhilarating. Platinum’s games is probably bruising labyrinths of spikes and mirrors, but the surprises are normally worth the element of attrition, and so it proves here. Plot contortions aside, the ranges are chock complete of lovely interactive props like cuttable grass, portaloos that cough up treasure whilst you stuff heroes into them, and Gacha machines that serve as keeping pens for kidnapped humans. There are some brilliantly farfetched minigame setups, like walking over huge buttons to influence a ufo.
a few of the juicier discoveries is that The super one zero one has a beefy customisation device, with dozens of unlockable moves and system items that, as an instance, will let you cancel harm by way of leaping, or conjure up morph guns immediately. it is infrequently as deep as Bayonetta, but it’s worthy of the assessment. there’s a fixed of multiplayer missions, too, in which up to 4 coloration-coded player armies fend off waves of badniks in areas plucked from the campaign. I wasn’t capable of find any fellow hero-herders on-line throughout the overview length, unfortunately, however you may continually address those missions solo.
the other way The exquisite one hundred and one wins you spherical is via its writing, tune and voice-performing, which poke fun on the ham-and-cheese tropes of indicates like strength Rangers whilst additionally being very well in love with them. The crew’s chief, wonder crimson, is a Clark Kent-esque rectangular who can not address absolutely everyone with out mentioning their rank and identify. he is joined through surfer swordsman wonder Blue, who is all the time drawling about his Valiantium Blade. The humour extends outwards: pause the sport and your tea-sipping CO may tell you off for deserting your submit. and then there’s the topic music, a powerfully stupid anthem to the wonderfulness of the notable a hundred and one, which has me beaming from ear to ear every time I pay attention it.
The flavor for caricature from time to time feels suggest-spirited, admittedly. Take the sport’s eye-rolling portrayals of girls. I don’t thoughts a piece of sauce with my superheroics, but whilst nearly each girl man or woman is handled to a lingering ass shot, and defined as both a screeching hussy or a cougar, you want to present the narrative group a clip spherical the ear.
No superhero tale would be whole with out a garrulous arch-nemesis, and The super one zero one has a terrific one in Prince Vorkken, who genuinely tells you how a whole lot time you want to set apart before launching right into a monologue. one among Vorkken’s scoffs is to name wonder pink “Blunder pink”. it’s lame however it sticks within the thoughts: is The high-quality one zero one greater blunder than wonder?
some of the time, the answer is yes. this is a ways from the most polished remaster i’ve performed, and the original became a hit-and-omit affair to begin with. Judged in terms of Platinum’s very own end-of-degree trophies, this earns a silver award at quality. but then that preposterous theme track kicks in, sweeping your misgivings away for a treasured handful of minutes. when you listen that music, you sense like you could do whatever – even draw a circle correctly for your very first strive.